tag:blogger.com,1999:blog-3631707763979783996.post5555267771311117096..comments2023-12-27T05:26:26.321-08:00Comments on the Brindle Brothers: Consider the UnicornJohn Brindlehttp://www.blogger.com/profile/02376787263126847036noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3631707763979783996.post-131987905556124302013-05-07T17:03:13.359-07:002013-05-07T17:03:13.359-07:00Oh, that is fucking fiendish. Well spotted, Anon. ...Oh, that is fucking fiendish. Well spotted, Anon. And incidentally nice to realise people are going back and reading this old stuff still.<br /><br />It's an interesting observation because it means that there is an actual chance someone could realise in advance what would happen and avoid the problem. This certainly has implications for my example and for the meaning of that moment in Blow's game (although I think the example stands as a hypothetical at least!)<br /><br />John Brindlehttps://www.blogger.com/profile/02376787263126847036noreply@blogger.comtag:blogger.com,1999:blog-3631707763979783996.post-19059263865075140432013-05-07T16:42:55.348-07:002013-05-07T16:42:55.348-07:00"Later, in the first chapter of World 4, we e..."Later, in the first chapter of World 4, we encounter two infuriating locks, walling in a puzzle piece. One will open as expected, but the other will break your key and force you to quit and restart."<br />Actually these both act the same as all the other locks in Braid. In that world time moves forward as you go right, backwards as you go left. So this is what happens if you try to go through the lock to the right of the puzzle piece:<br />1. You hit the lock. It opens, and the key is permanently destroyed (since it is green and glowing).<br />2. You try to move left. This makes time go backwards, resetting the lock.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3631707763979783996.post-829606844687702672011-10-16T02:06:56.110-07:002011-10-16T02:06:56.110-07:00Obviously I 'believe in dolphins' (as oppo...Obviously I 'believe in dolphins' (as opposed to believing in fairies), but you know what I mean.John Brindlehttps://www.blogger.com/profile/02376787263126847036noreply@blogger.comtag:blogger.com,1999:blog-3631707763979783996.post-44854762717118421822011-10-16T02:06:18.368-07:002011-10-16T02:06:18.368-07:00Thank you! I have a huge respect for the scholars ...Thank you! I have a huge respect for the scholars of the University of the American Midwest; that sounds very interestng. What music did you use? Ode to Joy? Living on a Prayer? Benny Hill? There is, in fact, a heavy metal version of the game ( http://games.adultswim.com/robot-unicorn-attack-heavy-metal-twitchy-online-a last desperate charge through Hell itself to game.html ), which despite not being much 'heavier' than Evanescence does make the whole thing feel like a desperate charge through the jaws of Hell itself to rescue a doomed lover. For some reason I find it much easier than the vanilla version. Perhaps, subconsciously, I just can't bring myself to believe in rainbows and dolphins.John Brindlehttps://www.blogger.com/profile/02376787263126847036noreply@blogger.comtag:blogger.com,1999:blog-3631707763979783996.post-45558434983762364562011-10-08T16:06:25.795-07:002011-10-08T16:06:25.795-07:00Great post! I completely agree about the role of m...Great post! I completely agree about the role of music in Robot Unicorn Attack and Canabalt. In fact, I used those two as examples in a presentation back in May (at a university in the American Midwest—you weren't there, by any chance??), swapping the soundtracks to see how it changed the “feeling” of play. The composer for Canabalt discussed this a bit in a <a href="http://gamasutra.com/blogs/AdamSaltsman/20101020/6258/Tuning_Canabalt_Part_2_Audio.php" rel="nofollow">Gamasutra piece</a>.Humingwayhttps://www.blogger.com/profile/02483665348745111850noreply@blogger.com