|pic: mark muehlhaeusler|
Last week, I got an article up in the New Statesman about text games which challenge mainstream representations of war. This week, I've been posting my full interviews with all the people I talked to - and here's a nice single post which links to them all.
The discussion mostly concerns the capabilities of text versus 3D graphics, representations of war, and indie production values, but also includes some specific stuff about the individual games. Enjoy(?)!(!?!)
- Interview with Porpentine, creator of Howling Dogs and piss curator
- Interview with Paolo Pedercini, creator of Unmanned and suspected beekeeper
- Interview with Aaron A. Reed, creator of Maybe Make Some Change and media theorist
- Interview with Emily Short, interactive fiction don and recommender-in-chief
- Interview with Robert Yang, creator of Radiator and immersive sim heretic
Links to their respective websites and blogs exist within these pages. Note that Reed's interview is far longer than the others because he foolishly agreed to a Skype chat which ended up lasting two hours and going all over the place.
I was tempted to title this series/post 'Brief Interviews with Hideous People', pace D.F. Wallace, but they're all quite nice, really. My thanks to them - this was fun!