In a parallel universe, I start this article by declaring how sodding tired I am of games about the 13th-century Catharite heresy and its persecution by the Catholic Church. Sadly, in this world, there is only L’Abbaye Des Morts. Dealing with a dark and obscure annex of European history, creator Locomalito opts for the dark and obscure conventions of classic insta-death platformers like Manic Miner. But because of how it uses these conventions, it is – delightfully – not just a game about the Cathars, but a Catharite game.
And Cain talked with Abel his brother, saying, let us play a round of Halo: and it came to pass, when Abel was getting a beer, that Cain reversed Abel's controls, and when he returned did slay him.
Saturday, 21 April 2012
Wednesday, 11 April 2012
We have a Tumblr, apparently
Posted by
John Brindle
Saturday, 7 April 2012
I Will Eat You And Everything You Love: Metal Gear Solid 3
Posted by
John Brindle
In 2007, the Brindle family fortune was divided equally between each brother, there being no will to determine otherwise. Last month, however, one of us – I’m not saying who – claimed to have uncovered just such a document in one of Tom Brindle’s old filing cabinets. After the initial brouhaha, expert analysis and cryptographic elbow grease eventually confirmed that the document was merely an invoice to a long-dead developer for selling them the concept of ‘escort missions’. Anyway, that’s why there haven’t been any posts for a while. We’re back now, I guess. What else are we going to do?
I wanted to respond specifically to Bunbury’s post about Metal Gear Solid. There, he argues that the game benefits the more it resembles Pac-Man, and claims that stealth games – and games generally – are better when their rules and mechanics are explicit, clear, known. That may be so, but to me, it’s Metal Gear Solid 3 that most resembles Pac-Man – because it’s all about eating.
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