And Cain talked with Abel his brother, saying, let us play a round of Halo: and it came to pass, when Abel was getting a beer, that Cain reversed Abel's controls, and when he returned did slay him.
Showing posts with label metal gear solid. Show all posts
Showing posts with label metal gear solid. Show all posts
Sunday, 14 April 2013
What is a mechanic? (my pragmatic view)
Posted by
John Brindle
This is a little piece about the meaning of the word 'mechanic' which I fired off on Twitter the other day. It's about why talking about mechanics does not need to be rigid or robotic and about the uses and limits of the concept of a 'mechanic'. It's not perfect and probably incomplete but I've been asked to post it on the blog for easier citation and I hope it does a job.
It was prompted by a question from @criticalbrit (now @utterlyhorrid) and a response from @xenobotanist. The original can be found here.
Saturday, 6 April 2013
How does it taste? The sexual politics of how Metal Gear Solid 3 treats Raiden
Posted by
John Brindle
I like Raiden, okay? I’m a Raiden fan. I have all the merchandise - the action figures, the Skull Suit, the mask for casual and formal wear. So you can imagine my delight when Metal Gear Solid 3 allowed me to dress up as his spitting image – one Ivan Raidenovich Raikov. At first it seems like a bog-standard Metal Gear in-joke, but when it's considered alongside Raikov's relationship with bisexual electo-bastard Colonel Volgin, it suddenly crackles with a sexual charge. So is this a subversive twist on mainstream sexuality? Or just complicated homophobia?
Saturday, 7 April 2012
I Will Eat You And Everything You Love: Metal Gear Solid 3
Posted by
John Brindle
In 2007, the Brindle family fortune was divided equally between each brother, there being no will to determine otherwise. Last month, however, one of us – I’m not saying who – claimed to have uncovered just such a document in one of Tom Brindle’s old filing cabinets. After the initial brouhaha, expert analysis and cryptographic elbow grease eventually confirmed that the document was merely an invoice to a long-dead developer for selling them the concept of ‘escort missions’. Anyway, that’s why there haven’t been any posts for a while. We’re back now, I guess. What else are we going to do?
I wanted to respond specifically to Bunbury’s post about Metal Gear Solid. There, he argues that the game benefits the more it resembles Pac-Man, and claims that stealth games – and games generally – are better when their rules and mechanics are explicit, clear, known. That may be so, but to me, it’s Metal Gear Solid 3 that most resembles Pac-Man – because it’s all about eating.
Saturday, 3 March 2012
Sneaking on the D-Pad: Why Metal Gear Solid benefits from being like Pac-Man
Posted by
Bunbury Brindle
1998. That’s fourteen years ago now - more if you’re a citizen of the future. I remember fondly the time I spent as a youngster; enjoying 90s action films when I was too young to realise they were genuinely crap, watching children’s cartoons when I was too young to realise they were genuinely brilliant and wondering why my penis felt all tingly and nice when I hugged a pillow between my legs and thought of Kate Winslet. They were simpler times, really – videogames being no exception.
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