Showing posts with label bioshock. Show all posts
Showing posts with label bioshock. Show all posts

Saturday, 15 December 2012

"I don't think the AAA FPS can't be introspective. They don't think it's worth their time": Interview with Robert Yang

pic: radiator

This is one of a series of interviews I conducted for my article about what text can say about war that AAA games can't. You can read the other interviews by clicking here.

I contacted Robert Yang because I'm a big fan of his blog and in particular his writing about simulation gaps and manshooters (i.e. the difference between a simulation and its subject, and what is implied by where that gap falls). While researching this topic, I found an intriguing blog post about Unmanned which pretty much encapsulated my thesis, and also his blog is almost the same colour as mine, which I applaud.