Showing posts with label choose your own adventure. Show all posts
Showing posts with label choose your own adventure. Show all posts

Friday, 1 March 2013

"It's a powerful thing to have people tell me how important this game is to them": Interview with Merritt Kopas

It's been too long since I wrote here, and I wanted my first post of 2013 to go off with a polemical bang. But now that we've given the holodeck a bruising, I'd like to post up some of the full interviews from my second piece for the New Statesman: political games.

For that article I wanted to really go beyond platitutes about games wot have politics in them and ask what it means to try and simulate a political situation - to impart an intellectual or emotional message about a system by building and pointedly contextualising a model of that system. One game that did this to interesting effect was Lim, by Merrit Kopas (@m_kopas on Twitter).

Sunday, 20 November 2011

Review: Infantry Combat

Brindles do reviews? Why, yes. If you choose to read the review below, go to section 2. If you choose not to – maybe you’re too good for such things, or maybe your child is wailing next door – stop off at section 1.

SECTION 1: Ravenous mice burst from a lesion in your thigh and consume the rest of your body before destroying it in a series of star-bright antimatter detonations visible (after ninety minutes) from Saturn.

SECTION 2: You settle down peacefully to a review of Infantry Combat: The Rifle Platoon. Since the game is actually an interactive novel in dead tree form, picked up in New York City for a dollar, you have the rare experience of reading a videogame review written in the same medium as the game itself – just as as Wolfenstein 1d might be considered a prescient review of Modern Warfare 3.