Showing posts with label mobile games. Show all posts
Showing posts with label mobile games. Show all posts

Saturday, 22 October 2011

Groping and Touching

Our father, Tom Brindle, was phone hacking before it was cool. 2004’s round of birthdays saw each brother stunned by his uncharacteristic generosity as mobile after swanky mobile was torn free of its wrapping. What we didn’t know then is that Bells’s first words down the wire were a summoning spell*, and that the ghosts of every conversation ever transmitted over the US telephone network still circulate through its byways. With a raft of occult paraphernalia, plus Captain Crunch whistles and several thick volumes of default PIN numbers, our father intercepted our voicemail and browsed our texts. Intelligence gleaned would then appear in a home-printed tabloid newspaper offering such scoops as

WHORE HANGS UP ON JOHN
Stuttering son spurned by phone-line sexpot

SON JOHN: I THINK I MIGHT BE GAY
Black sheep of the family confesses homosexual desires

So you can understand if I am sometimes nervous about phones. That goes double one that’s ‘smart’ (what if it learns to open doors?). But the world drives us whichever way it will and now I am the terrified owner of a not-quite-brand-new HTC Wildfire S. What intrigues me, despite my trepidation, is the leaf the Android developers have taken from the book of videogames (Biblical apocrypha removed in favour of Deuteronomy over fears it would have a bad influence on teenagers).

Thursday, 22 September 2011

Consider the Unicorn

The late-night drunk has a new song in his repertoire. I heard it not too long ago, when I was still a student, returning home from a club at 2am. Three others, crossing the road ahead of me, began without warning to belt out Erasure’s camptastic sugar-bomb: ALWAYS! I WANT TO BE WITH YOU! MAKE BELIEVE WITH YOU! We all know who to blame. It’s that bastard unicorn.

How did a tiny two-button flash game end up on the streets of Brighton? Some time ago Rod Humble – EA’s Captain of Sims by day and spare-time indie meddler by night – wrote about the ancient Egyptian game of Senet, whose intricate boards and pieces have been excavated and studied but whose animating principles are lost forever. Yet any future archaeologists who dig up Robot Unicorn Attack will have the opposite problem: they’ll have the code, but they still won’t understand why anyone gave a shit. Although you can peel back its skin and sweep away the sparkles to focus on the underlying rules, trying to pin down its appeal to any mechanical facet seems fruitless.